Thursday, May 14, 2009
Two kinds of theory?
To make sense of these ruminations on layered decomposition of instructional design problems one has to accept a distinction between two kinds of theory: instructional design theory and instructional theory. To put this in general terms, it means for designers accepting the existence of two kinds of design-related theory--one kind pertaining to how things are designed, and one pertaining to what kinds of structures those designs might contain. The first of these can be called a design theory; the second can be called a domain theory.
Donald Schon (umlat over the "o") describes domain theories in some detail in "Educating the Reflective Practitioner" (Jossey-Bass, 1989). He gives an account of a tutor helping a student solve an architectural problem. In the process, Schon reveals his view that different parts of the problem become most critical at particular times and that each sub-problem constitutes a "domain" which has its own terminology, principles, and practitioners.
At the same time as we acknowledge domain theory as a kind of theory required by designers, we can also see that designers draw on another type of theory--design theory--which is theory about how something is or can be designed.The subject of Herbert Simon's "Sciences of the Artificial" was this kind of theory.
The two types of theory relevant to a designer may puzzle the scientifically-oriented person, who is used to there being only one kind of theory--and that an explanatory , not a synthetic, kind. What answers this puzzlement is the realization that designers use theory, but that the theory is not scientific theory: it is design-related theory. Moreover, the identification of two kinds of design related-theory (with the expectation of even more being identified) means that design-related theory is a different species of theory with different properties and different uses: technological theory.
Seeing more deeply into the heart of design problems
Studies of designers and the process of designing have shown that expert designers perceive the problem in more sophisticated ways than novices, seeing different conceptual categories at a deeper level of organization. As the instructional design field continues to mature, its problem-solving constructs and processes can also be expected to evolve and consider deeper structures. Myself and Clint Rogers have proposed a theory of design layers as a way to describe the architecture of the deep structure of instructional designs (“The Architecture of Instructional Theory”, in Reigeluth & Carr-Chellman, 2009, Instructional-Design Theories and Models, Volume III, Routledge). The theory describes several levels (layers) of structure that can be used to decompose and solve instructional design problems. The appeal to a layered design architecture has been made in other design fields but is new to instructional design.
Approaching design problems differently
Instructional designers have become accustomed to decomposing their design problems in terms of general phases or steps of problem solving. This approach, however, is but one of many possible avenues to simplifying problems for solving. Design fields other than instructional design have employed approaches that break the design problem down in terms of the characteristic functions of the artifact. I suggest we think in terms of a layer theory of design architecture that leads to a method of decomposing design problems by the generic functions of the class of artifacts being designed—functional design.
What's in a design problem?
Instructional design problems aren’t really single, monolithic problems, and instructional designers don’t solve design problems all at once. Design problems consist of many different sub-problems which are identified by decomposing the large problem into smaller, more solvable problems. The manner in which designers do this decomposition makes all the difference.
Tuesday, March 24, 2009
What the Heck is an Operational Principle?
An abstract idea called operational principle is described by Polanyi (Personal Knowledge, The Tacit Dimension) as the principles by which something functions. An operational principle describes the transfer of energy and information that allows the something to function. Jane Darke (British architect, in Design Studies) described these abstractions from a designer's viewpoint as primary generators. Whatever you call them, these abstractions form the effective core of a design, and designers can use the concept of "operational principle" to better comprehend what they are really designing and how to design.
I gave a talk on the operational principle at the Annual Technology in Teaching Idea Exchange (TTIX) Conference that is held each year at Utah Valley University in Provo, Utah (good conference, free). I tried to make the concept of an operational principle clear, concrete, and relevant. I divided the video of the talk into short podcasts and put them on YouTube:
Part 1 – Operational principle defined (3:36)
http://www.youtube.com/watch?v=nL9ambSGr4s
Part 2 – Operational principle across fields (3:36)
http://www.youtube.com/watch?v=iKi_puMPbL0
Part 3 – Operational principle of a yo-yo (3:42)
http://www.youtube.com/watch?v=d4ejZtRuNrg
Part 4 – Yo-yo operational principle in more detail (6:01)
http://www.youtube.com/watch?v=29hTv0SRqYM
Part 5 – Operational principle and instructional designs (8:20)
http://www.youtube.com/watch?v=WiKPAZe5lSg
Part 6 – The operational principle of model-centered instruction (4:08)
http://www.youtube.com/watch?v=F1xJ-aSTWGI
Part 7 – Model-centered instruction in more detail (5:32)
http://www.youtube.com/watch?v=KoDG4R_q_2E
Part 8 – Results and review (3:11)
Crystalizing a design
Designs--instructional designs--crystalize. They begin from a starting point disciplined by a seed structure and progress outward toward detail and concreteness. Good designs maintain the discipline of the seed. Bad designs are like mal-formed crystals that incorporate into their structures impurities which disturb the structure. I speculate that every design has impurities, but elegant designs have the fewest.
The seed can be any structural concept: a content structure, a strategic committment, an operational principle of instruction, a conversational pattern, a media commitment, an interaction pattern. Designers need to think through what they use individually and collectively as seeds for designs.
Thursday, March 12, 2009
ISD
ISD (Instructional Systems Design/Development) is just an idea. It embodies a set of reified processes, each with its particular goal. It expresses an order of design and a dependency between design processes. In this way it guides the designer in prioritizing and sequencing decsion-making during instructional design. Embedded in the fabric of ISD are many implicit categories that shape and condition the designer's thought, usually without the designer's awareness.
The invention of ISD was a major leap forward in its time. In a period of rapidly increasing size and complexity in electronic systems, including among other things computers and radar, ISD brought sanity into an otherwise chaotic instructional design world. The order ISD brought to instructional design was highly desirable when compared with the lack of systematic design thinking that existed before it. Many benefits have accrued to instructional designers. It has become a standard design process--the water that design-fish no longer even have think about.
And that is the danger associated with it. Taking ISD for granted and applying it too literally has been overwhelmingly the rule. This led at one point to voluminous and highly detailed descriptions of the ISD process. It also led to the belief that ISD could be used by non-trained designers as a substitute for informed, skilled, and insightful instructional design. Untrained designers pressed into service in unfamiliar design tasks turn the ISD crank for comfort and assurance, turning ISD into an substitute for thought rather than a problem-solving tool and guide. The long-term disappointing results produced by these trends has led to a general questioning of ISD and a search for something else.
It is likely that we have been like the cook that forgot why it was important to cut the end off the ham before cooking it. We have lost the question ISD was trying to answer, and we need to find it again.
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