- It's closer to what designers really do anyway
- It makes it possible to link theory in a more direct way to a design
- It allows the designer to tailor the process to the needs of the project
- It supplies an alternative to the traditional approach
- It corrects some of the shortcomings of the traditional approach
Thursday, May 21, 2009
Why All the Noise About Functional Design?
Functional Design and ADDIE/ISD
Functional design and ADDIE/ISD inform each other and are capable of working in a complementary way. Probably the two themes most important in describing the relationship are sequentiality and granularity.
Functional design orders design decisions according to project-specific patterns in response to constraints imposed by the problem’s context. ADDIE/ISD models represent an idealized case in which it is seldom made clear how prior constraints impact the idealized model’s processes. Functional design assumes the existence of prior constraints for every design problem that force the designer to re-assess the order of decision-making. Design order in functional design is determined by the “next most critical” rule for selecting decisions to be made, assuming that certain decisions have been made or are strongly indicated even before the project is launched, creating the “seed” from which the design expands outward in increasing detail.
Granularity refers to the degree of guidance provided to designers by a design approach. Functional design and ADDIE/ISD probably differ to the greatest degree with respect to granularity. This is because functional design operates within the same context as ADDIE/ISD, overlapping to some extent some of the ADDIE/ISD processes. However, functional design deals with the concerns of design within this context at a much smaller granularity and therefore scaffolds design efforts to a much higher degree during the critical phase where the design itself is being formed.
Functional Design V
Functional Design IV
Since it can’t be predicted what constraints will come with the problem, and since different decisions challenge different parts of a process model, functional design does not specify a design order. Instead, it follows next critical decision order. Gibbons (2009) defined several factors that may individually or jointly determine the next critical decision for a given project and moment within the design process:
- The decision most constrained by the latest previous decision.
- The decision most constrained by external factors, such as skill availability, infrastructure, resources, etc.
- The decision that best advances the central discipline of the primary generator.
- The decision that best takes advantage of an opportunity afforded by the latest previous decision.
- The decision that creates the most options for later decisions.
- The decision for which there is the most supporting data from the analyses of the target population and of the instructional context.
- The decision that represents the next highest quality priority.
- The decision that most directly addresses a major client criterion or desired feature.
- The decision that best leads to the satisfaction of an innovation goal.
- The decision that is most necessary to the implementation of a chosen theoretical position.
- The decision that responds to the latest prior decisions in other layers of the design.
Functional Design III
As decisions are made, either in singles, in clusters, or in order to serve an operational principle, each new decision imposes new constraints on future decisions, redefining again the options left in the problem solving space, making certain future decisions imperative, and shifting priorities for the next decision. This cycle of progressive placement of constraints continues until the minutest decision has been made firm. Functional design is a natural companion of design layer theory. Initial constraints on a design problem affect different layers. One project may require a particular medium to be used; another may require a particular social setting. Constraints influence the options available within different layers of the design. Moreover, constraints on one layer ripple effects to other layers, constraining decisions within them.
Functional Design II
- the representation function (provide sensory experience for the learner)
- the control function (give the learner a way to respond to the sensory experience)
- the message function (construct the individual messages of the instructional conversation--the ones that are to be represented)
- the strategy function (determine high-level strategic moves that support learning and drive messaging)
- the content function (supply content in appropriate form to the strategic, messaging and representation functions)
- media-logic (execute all functions)
- the data management (record data from the instructional encounter).
Functional Design I
I couple the use of design layers with an approach to design process that I call functional design (Gibbons, DESRIST 2009, see http://prezi.com/58265/edit/ ). Functional design is based on the principle that a designer can make design decisions in any number of orders. It supplies the designer with a guideline for determining the order that follows the best strategic sequence for the particular project.
To deal with this, functional design removes order constraints from decision-making during design. Design decisions can be made in any order. However, functional design also incorporates the principle that each decision, firm or tentative, imposes constraints on future decisions—creating some new decisions while cutting off others. This leads designers to hold decisions tentative where possible until correlation has been made across all areas of the design to ensure coherence and unity in the whole design.
Thursday, May 14, 2009
Learning versus Instructional theory
Two kinds of theory?
Seeing more deeply into the heart of design problems
Approaching design problems differently
What's in a design problem?
Tuesday, March 24, 2009
What the Heck is an Operational Principle?
Part 1 – Operational principle defined (3:36)
http://www.youtube.com/watch?v=nL9ambSGr4s
Part 2 – Operational principle across fields (3:36)
http://www.youtube.com/watch?v=iKi_puMPbL0
Part 3 – Operational principle of a yo-yo (3:42)
http://www.youtube.com/watch?v=d4ejZtRuNrg
Part 4 – Yo-yo operational principle in more detail (6:01)
http://www.youtube.com/watch?v=29hTv0SRqYM
Part 5 – Operational principle and instructional designs (8:20)
http://www.youtube.com/watch?v=WiKPAZe5lSg
Part 6 – The operational principle of model-centered instruction (4:08)
http://www.youtube.com/watch?v=F1xJ-aSTWGI
Part 7 – Model-centered instruction in more detail (5:32)
http://www.youtube.com/watch?v=KoDG4R_q_2E
Part 8 – Results and review (3:11)
Crystalizing a design
Thursday, March 12, 2009
ISD
Thursday, February 26, 2009
The Order of Design
A design cannot be produced all at once. Designing requires: (1) knowledge of the decisions to be made, and (2) a way of prioritizing those decisions in an order appropriate to the specific design problem. A designer designs by breaking a large design problem that cannot be solved intuitively and all at once into smaller individual problems that can be. Once made, individual decisions are tested, fitted, and aligned with the rest of the design in a way that produces a coherent design, yet one whose individual members have not lost their identity and can be modified.
A designer’s most important tasks therefore are: (1) breaking the original design problem into solvable sub-problems, (2) imaging the broadest range of suitable solutions to each sub-problem, (3) finding the possible solutions to each sub-problem that are feasible, and (4) picking the solution for each sub-problem that best aligns with prior elements of the design and best meets the criteria of the design problem.
Design and decision-making
Feedback: Forgotten art
From the earliest days of our infancy we use feedback from the world around us for learning. No one tells us how to do this: it is a natural phenomenon—the key to our development. We act, the world around us responds, and we learn. If feedback stops, learning stops. Feedback is our friend and the most powerful of instructional forces. If the right pattern is followed, at the moment of receiving feedback a person is the most teachable.
Feedback has different names: “knowledge of results”, “outcome”, “correction”, even “discipline”. As humans we learn to use feedback deliberately as a means of controlling each others’ behavior. The primary purpose of feedback changes by this use from learning to manipulation. We learn to use feedback as a means of judging, correcting, and sorting: “you are better than…”, “you are worse than…”. The use of feedback becomes institutionalized and thoughtless in formal education, and the learning and growth value of feedback is often destroyed, except for those who excel or those who are strong.
The constructive uses of feedback are often ignored, and the art of giving nourishing feedback—which should be one of our most coveted skills—becomes routinized into an impersonal exchange of mostly negative, often terse messages and a potential source of contention and hardness—at the very least a source of negative self-judgments and an absence of rekindled hope and anticipation. The inspiring stories we hear about “the teacher who cared” is really an unspoken story about the tens of teachers who didn’t care—or who were perhaps thoughtless or overtaxed by their duties.
The learner who has received nourishing feedback is in a position to learn and to change. The moment of giving and receiving feedback is one of the most important in all of learning, but it is often the one where the teacher is most distracted, most overtaxed, and most unable to respond with the adaptive nurturing that could turn an inadequate performance by the learner into a triumph.
We can change the occasion of feedback from being punishing to being inspiring, or at least hope-building, even in an institutional setting.
1. We can make feedback the stimulus for a better effort rather than a summary judgment. This requires that we allow students to test themselves against the criterion more than once—even repeatedly. There should be an opportunity for learners to make the determination within themselves to improve. There should be room for agency to act toward self-directed change.
2. We can make the feedback we provide disciplined, fulsome, and encouraging. A few cryptic notes on a paper is not sufficient. Feedback can be principled and disciplined by an ontology-based feedback message structure. We know from experience that feedback messages are not unique. There are patterns—kinds of things that we say over and over. We should become aware of the patterns and master the construction of complete feedback. There are only a few basic elements to feedback, regardless of the specific content.
Contents of feedback might include: re-assertion of the expectation, identification of the location(s) and type(s) of error, hearing of the learner’s reasoning about the error, provision of models of adequacy and excellence at the learner’s level of understanding, solicitation of alternatives from the learner, commitment to a plan for subsequent action, affirmation of the learner’s determination, affirmation of the teacher’s confidence, etc.
3. We can make our standards and expectations more clear. We can provide models. We can be patient in giving re-explanations.
4. We can change our image of the learner and eliminate the automatic assumption of the learner’s guilt or improvidence. We can see learners as if they were infants with respect to the principles and theories we are teaching, because that is what they are. We can treat them with the same tender care we would give an infant, reserve negative judgment, and still hold high expectations of them.
5. We can construct grading systems in which there is room for choice and self-determination. Re-try should be possible.
6. We can take the threat and pressure out of receiving feedback. We can reduce the stresses and uncertainties that normally surround feedback encounters. We can exhibit respect toward the learner and use patient, personal attention to reaffirm our regard for the individual.
7. We can give learners the ability to track their own progress toward improvement as they are attempting improvement.